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Chris Huff <chr### [at] mac com> wrote:
> In article <3aacf34b@news.povray.org>, Geoff Wedig
> <wed### [at] darwin epbi cwru edu> wrote:
>> I'm trying to use the proximity pattern in a normal. However, MP0.7
>> is telling me that it isn't finding a normal type. I thought perhaps
>> I needed to add something like bozo, but if I do it before, it balks
>> at the proximity ("no } found, found proximity instead"). If I do it
>> after, it breaks the other way. It looks to me like the proximity
>> pattern is recognized as a pattern but isn't *set* as the pattern, so
>> when it gets to the end of the normal, it bombs.
> You were putting "bozo" alongside the proximity{} block? That won't
> work, you can only specify a single pattern for a normal. When it
> finishes parsing the first pattern and finds another one, of course it
> gives an error.
I didn't think it would. I only added it because it kept saying "Normal type
not defined"
> Did you try commenting out the proximity{} block and using only bozo or
> another pattern? I don't think the proximity pattern is the problem
> here...
>> normal_map
>> {
>> [0 .5 ]
>> [0.19 .5 ]
>> [.2 1 ]
>> [.3 .5 ]
>> [1 .5 ]
>> }
> This isn't the syntax for normal_maps...you need to put a normal
> modifier in the entries, not a float value. I suspect you want a
> slope_map...but even then, this is the wrong syntax, slope_maps take 2D
> vectors.
I know. I was trying to take a pigment I made with a proximity and use it
in the normal instead. I knew I'd have to jiggle the variables, but since
it didn't work at all...
In fact, this is the problem. When I changed to a slope map, it worked.
didn't do what I wanted, but it didn't crash. ;)
Thanks.
Geoff
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